
Chingiz Jumagulov
3D generalist, MSc Animation and VFX
I'm a 3D generalist focused on the complete production pipeline. My core strengths are in organic and hard-surface modeling, digital sculpting with a strong foundation in anatomy, and the technical processes of retopology, UV unwrapping, and texturing. The main tools I use for this are Blender, ZBrush, Maya, Marvelous Designer, Substance Painter, and Mari. Beyond that, I have practical experience with rigging, animation, rendering, and integrating assets into various production workflows. I also utilize 2D tools like ToonBoom Harmony, Adobe Animate, After Effects, Photoshop, and Krita as needed.
Outside of standard 3D work, I dedicate significant time to programming. I'm proficient in front-end development (HTML, CSS, JavaScript, Hugo) and have a strong interest in Python, which I'm currently using to develop a custom rigging add-on for Blender and other tools to improve 3D workflows. I also have solid experience with GDScript, writing GLSL shaders for the Godot Engine, and have worked with C++ and C#. I focus on continually expanding my technical skillset in these areas.
Almaty, Kazakhstan
info@meshvoid.com
Links:
Art Skills
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Digital Sculpting
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Creature and Character Modeling
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HardSurface Modeling
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UV Mapping
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Retopology
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Hair Grooming
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PBR Texturing
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Rigging (Blender)
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3D Animation
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Rendering and Visualisation
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Concept Art
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2D Animation
Programming Languages
Software Proficiency
Showreel
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